LIGHT
3Backup Secretary
ATK:
1200
DEF:
800
View:
5543
If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.
Backup Secretary — Power Evaluation
Final Score: 56 ± 6 · Confidence: Medium
- Intrinsic: 54 · Deck: 57 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Backup Secretary is a Level 3 LIGHT Cyberse whose only effect is a once-per-turn Special Summon from hand, gated on controlling a Cyberse. Its value is as a cheap, generic body that adds a Level 3 Cyberse to the board and feeds material plays, not as a standalone power card. The 1200 ATK and 800 DEF did not earn points, and the card scores moderately because it is run in most of the sampled Code Talker lists (85% of decks, 1.38 copies on average) at 1 copy in the usage statistics. The lack of recorded combos keeps the combo axis and confidence in the middle.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Hand-summon needs a Cyberse already on the field, but it is run in 400 of 400 sampled decks and appears alongside Ash Blossom and Dotscaper in the top partners (observed). |
| Combo & Conversion | 35 | No recorded combo boards; the card only adds one body from hand, so conversion is text-only inference (inferred). |
| Resource Economy | 20 | No searches, draws, or recursion in the text, so no card advantage is created (verified). |
| Effect & Interaction | 5 | Its only effect is a summon condition with no negation, removal, or disruption (verified). |
| Material Utility | 60 | A Level 3 LIGHT Cyberse body that stays a valid material even when its effect is negated, since the summon effect is the only text (inferred). |
| Resilience & Flexibility | 45 | Hand-summon works in more than one zone, and copies run up to 3 in 50 decks, but the once-per-turn limit and Cyberse gate restrict it (observed). |
| Deck-Building Efficiency | 80 | Typically a single copy with no garnet or lock text, so it is cheap to run (observed). |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 54, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Included in 400 of 400 sampled decks across 38 distinct archetypes (observed)
- Cheap, single-copy body that fits Cyberse decks without garnet cost (observed)
- Level 3 LIGHT Cyberse keeps material value even if the effect is negated (inferred)
Weaknesses
- Summon is gated on controlling a Cyberse monster, so it is dead in hands without one (verified)
- Once per turn by this effect, which limits repeat use (verified)
- No recorded combo boards, so its real conversion rate in play is unmeasured (verified)
- Adds no card advantage, search, or interaction of its own (verified)
Counters / choke points
- Hand-trap or negation aimed at the Cyberse monster that enables the summon (inferred)
- Board-clearing or mass-removal effects that remove the enabling Cyberse before it can be used (inferred)
Best use
Level 3 Cyberse hand-summon body and material fodder. Decks: Code Talker (Cyberse). Suggested copies: 1.
Evidence & gaps
- Verified: Text: Special Summon from hand if you control a Cyberse, once per turn by this way; Level 3 LIGHT Cyberse, 1200 ATK / 800 DEF; Run in 400 of 400 sampled decks; 85% in gameplay type 7; Usage stats: 72.7% inclusion in Code Talker, typical copies 1
- Observed: Top partners include Ash Blossom & Joyous Spring (85.5%) and Dotscaper (85%); Copy distribution: 298 decks at 1, 52 at 2, 50 at 3; Five guides mention it in Code Talker builds
- Inferred: Summon condition makes it a conditional opener, not a reliable one; Remains a valid material when its effect is negated
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no rulings or timing interactions supplied no dated meta sample supplied






